

At first I wasn't sure about it but you can largely dismiss it after the opening chapters outside of a few story beats taking place there. Less original than LaD for numerous reasons, also using the same map ofcourse. He also says that they felt that they should not cave to overseas pressure and change it, because making things that are quintessentially Japanese that might turn out to invoke a sense of wonder for foreign players is one of their strengths. They wanted to depict Yagami’s daily life as such a detective, and show a story starting with a tail, and he says that this portrayal was necessary to construct the characters and story. However, private detectives are commonplace in Japan, doing backgrounds checks and looking for lost pets.
The interviewer asks why they wanted to include the tailing so much, and Hosokawa acknowledges that many people had things to say about the tailing, and some staff members were also of the opinion that they should not start the game with it.

He thinks they spent an entire year working on it. As such, they put effort into showing how tense and fun the tailing is, test playing it over and over again. The tailing sequences in the previous game were divisive, and they received a lot of feedback from players outside of Japan who said they wanted to hurry up and get to the fights. Ito says that they spent a lot of time and effort on the tailing sequences at the start of the first chapter.
